#pragma once
#include "effect.h"

class DirectionalLightEffect :
	public Effect
{
public:
	DirectionalLightEffect(const LPDIRECT3DDEVICE9 device, EffectManager *effMgr, TextureManager *texMgr);
	~DirectionalLightEffect(void);

	void runEffect(){}

	void renderDirectionalLight(Camera *camera, ModelMesh *quad, D3DXVECTOR4 direction, D3DXVECTOR4 color, LPDIRECT3DSURFACE9 prevSurf);
};
